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Star wars empire at war save game editor
Star wars empire at war save game editor








Heroes are very powerful – but not all-powerful – units that can give special bonuses to players that have them. Empire at War will also feature so-called Hero Units, which can be found or gained throughout the course of your campaign through either exploration, achievement, or possibly some other factors. More powerful and exotic units, however, such as capital ships, will be built in singles. Units such as footsoldiers, TIE fighters, and the like are built in squadrons, similar to some other RTS games such as Rome: Total War. Everything from AT-ATs to Snowspeeders to Star Destroyers to X-Wings. All our favourite ships and vehicles will now be at our fingertips.

star wars empire at war save game editor

The timeframe for Empire at War spans from the end of Episode III to Episode IV, allowing for units and aspects from both Star Wars trilogies. However, in a game such as Age of Mythology, which had only 3 civilizations, the difference between the different factions were substantial. In previous RTSGs such as Galactic Battlegrounds, large numbers of civilizations made for very little diversity. Some people may not like the fact that there’s only two civilizations, but from a certain viewpoint it’s a very good thing. Set in the time of the Galactic Civil War, Empire at War will focus on two playable factions: the Galactic Empire and the Rebel Alliance. Again, we’ll just have to wait and see how things work out to understand their reasons, though one can imagine it would be very difficult to manage two battlefields at once. As far as we know, however, space and ground battles do not take place at the same time. Orbital bombardments against a planet can be called in if you have supremacy in space, likewise you can attack space installations with certain structures and units from the planet below. And yes, there can be interaction between the two.

#Star wars empire at war save game editor full

Empire at War looks to incorporate both land and space battles – yes, full 3D space battles – into one game. In addition to the beautiful visuals the game has displayed, there also comes the prospect of a revolution in the way RTS games are played. Allowing for specular lighting, soft shadows, and high-particle effects, this fully-3D engine reeks of hard work and dedication that looks to fully deliver the extensive detail we Star Wars fans have been craving. The new engine they’ve developed, known as Alamo, looks to present some of the best graphics in the genre to date. So far, their work has complemented this experience.

star wars empire at war save game editor star wars empire at war save game editor

While Empire at War may be their first game officially, their employees average 10 years of experience in developing games. So far the news and previews for this rising star from a galaxy far, far away has been nothing short of amazing.Ĭomprised mostly of developers from the former Westwood Studios, known for its work on the famous Command and Conquer series, Petroglyph is no stranger to the RTS genre. Promising to put an end to the reputation of mediocrity that previous Star Wars RTSGs have shown, the newly formed Petroglyph Studios is certainly showing promise. Star Wars: Empire at War is the latest real-time strategy game based in the Star Wars Universe.








Star wars empire at war save game editor